There Is No Dominant Paradigm | Software Professionalism

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Last updated Jul 13th, 2019
Functional programming is not the end to all of our problems. Quality software is all three paradigms.

If you ask a software consultant for advice on the best approach to anything, such as:

  • what's the best framework to use
  • what's the best ORM to use
  • what's the cloud to deploy to
  • what's the best way to split up this project?
  • how SOLID should this code be?

... a good consultant starts their reply with two words:

It depends...

It's not uncommon to hear a lot of that when speaking with consultants because professional people in software rarely speak in absolutes.

Software professionals recognize that there are tools and approaches which are optimal for certain tasks. The optimial tool for the task fully depends on context.

Context is everything in making decisions.

Applied to the act of programming, depending on the context, we're either writing imperative code, functional code or object-oriented code.

Its how we write algorithms and detail, organize those details into methods, and structure the relationships between classes that contain the bulk of the work.

Good software is all 3 paradigms at different times.

In this article, we'll cover the following:

  • Primary characteristics of quality software
  • How good Imperative code reinforces reliable software
  • How good Functional code reinforces maintainable software
  • How good Object-Oriented code reinforces flexibile software

What is quality software?

A fair question. But it should be the basis for all of our development efforts.

Quality software is software that ensures:

  • reliability
  • flexibility
  • maintainability

Reliability

Reliable software does what it was meant to do, always.

  • Submitting a comment: if I press ENTER to reply to a thread on a social networking site, it should save my comment, store it the db, perhaps also notify all people in the thread.
  • Making a purchase: if I enter my credit card and click submit, I expect it to charge me once and then send me a reciept.

Without considering the challenges of networking and deployment, writing the code to make things work once is easy.

You can brute force / imperatively / procedurally make anything work once, yes.

But your job as a developer isn't over at that point though.

Flexibility

There is one constant in software development: change.

Change will always occur. Features will always need to be added and adjusted.

Where does change come from?

We've discovered that change requests always orignate from the actors/groups that own the feature.

Therefore, it's in our best interest to identify and structure our software around those those groups.

This is why we:

A: split our subdomains/components/modules based on Conway's law.

  • A billing subdomain: Customer, Subscriber, Accountant, Treasurer, Employee
  • A blogging subdomain: Editor, Reviewer, Guest, Author
  • A recruitment subdomain: JobSeeker, Employer, Interviewer, Recruiter
  • Our vinyl-trading subdomain: Trader, Admin
  • An email marketing subdomain: Contact, Recipient, Sender, ListOwner

B: Improve cohesion by locating use cases/features used by a particular group in the subdomain that they belong to:

  • Our vinyl-trading subdomain use cases: addVinyl, makeOffer, acceptOffer, rejectOffer

C: Use polymorphism to flip the dependency graph, enabling architects to have full control over dependencies

D: Use Liskov Substitution to enable valid plugins to be decided upon at runtime

  • If I need a mail microservice, I can use either the MailChimpService, the SendGridService, the MailGunService or any other future mail microservice, as long as it's a Mailer.

Maintainability

Finally, since we've confirmed that change is going to occur at some point, how do we limit the amount of time that it takes to take software from point A to point B?

This is what we're primarily concerned about when we talk about maintainability.

Is the code hard to understand? Are these functions intention revealing? Are there modules that don't belong together? Will changing one thing break something else in a completely separate part of the application?

By limiting side effects, separating concerns, and decoupling modules that don't belong together, we're improving the maintainability of the code.

Essentially, writing clean code improves maintainability.


We've just discussed some of the most important software quality metrics. Others exist, but for application developers, I believe these are the most important.

You'll discover next how each paradigm is best suited to reinforce one of these software quality metrics.

All paradigms are necessary

Recently, Uncle Bob tweeted something meaningful out:

Uncle Bob on Imperative, Functional and Object-Oriented

Interesting statement. But, we should question everything.

Someone else got there before I did.

Uncle Bob on Imperative, Functional and Object-Oriented

Allow me to break this down a little bit.

Here’s what Uncle Bob meant when he said that we “discovered [software is] three paradigms at different times”.

Imperative programming reinforces reliability

Imperative programming

Imperative programming is how we write our algorithms and procedures, storing data in variables and moving it around. This is where everyone starts out as new developers. It’s also where we focus a lot of our energy on naming variables well.

This type of code is relatively easy to write and if we wanted, we could brute-force all of our problems in software writing imperative code.

Sometimes that's the only option we have (if we're using languages like C).

It's in our imperative code that we focus on code at the detail level and ensure that we've coded our algorithms.

Ie: does it do what it was meant to do?

Doing this well ensures reliability.

Functional programming reinforces maintainability

Functional programming

Functional programming is concerned with how we break those algorithms and procedures into functions.

Now we get a little bit of code reusability and we can chain functionality together.

No longer do we have to explicitly type everything out everytime we want to do something.

This is powerful.

This moves us towards declarative programming.

Eventually we learn about good functional design principles, DRY, and doing one thing and doing it well; that latter of which is an alternative understanding of SRP (not the correct interpretation of SRP, that we talk about here).

For a lot of JavaScript developers, this is the asymptote that we constantly strive towards: to write side-effect free functions and reducing the need to rely on statefulness.

When we don't have to worry about side-effects, maintainability improves.

We can be sure that when we're changing something, we're not going to break something else inadvertantly.

When we're able to understand very clearly through intention revealing function names, expressive types, we can limit side effects by chaining complex logic in clear and maintainable ways:

if (has(payload, 'genres')) {
  this.addChange(
    vinyl.setGenres(
      (await genresRepo.findOrCreateGenresByName(
        (ParseUtils.parseObject(payload.genres) as Result<GenresDTO>)
          .getValue().new
      ))
      .concat(
        await genresRepo.findGenresById(
          (ParseUtils.parseObject(payload.genres) as Result<GenresDTO>)
            .getValue().ids
        )
      )
    )
  )
}

For a lot of simple CRUD applications, we can get away with a lot without even thinking about object-oriented programming or types.

However, when our programs start to get sufficiently complex, we run into challenges.


What do we mean by code getting complex?

Complex code is code where business logic starts to appear.

At this point, without proper encapsulation, our app is just several procedural scripts. Fowler refers to this as a Transaction Script 1.

Transaction Scripts are excellent for simple applications but the lack of encapsulation creates a breeding ground for code duplication.

Code duplication leads to bugs and an anemic domain model.

It's at this moment exact moment when using a Domain Model (OOP) is preferred.

Object-oriented programming reinforces flexibility

OO programming

Object-Oriented programming. OOP is concerned with how we structure the relationships between our classes that contain the methods that execute our (imperative) algorithms and procedures.

At this level, the principles that dictate how we do this is a lot less clear.

Because of the lack of specific ubiquitous rules to follow in addition to the total number of possible ways to structure a system, it can be pretty challenging to learn. This is the basis for studying software design and architecture.

Software architects spend a lot of time at this layer

We've discussed previously that when you're programming, you're either writing detail or policy.

When your current goal is to define relationships between high-level constructs and policies between them (through interfaces and abstractions), OOP's polymorhism allows developers to flip the dependency graph to defer design decisions, enabling the details to be filled in later.

OOP solves a lot of problems, but its a steep learning curve to learn how to use it to solve the problems that it's meant to address.

Domain-knowledge required

Not only do we need to learn the basics of object-modeling, but we are also tasked with understanding the domain, which is something that most developers just don't want to do.

This is why many developers new to OOP end up with:

  • classes that sound computery [Something]Factory, [Something]Manager, [Something]Processor

Utilizing a Rich Domain Model, we can solve business challenges in a more declarative way, requiring less new code to solve future problems.

Failure to recognize when it's time to switch could be deadly to a project or organization's productivity.

Anemic Domain Model

Polymorhism and a declarative, supple design dramatically improves flexibility 2.


That being said, when we’re designing systems, there is no dominant programming paradigm.

You could restrict yourself to only using one paradigm (like a lot of functional programmers may), although you’ll find that it’s challenging. Not impossible, but challenging. 3

And that’s because “a well-designed system is all three at the same time”.

OO programming

There are certain cases where the best approach for a task will be an imperative one, and there are times where a functional approach is preferred.

Takeaways

Here's what we've covered in this article:

  • Quality software is reliable, flexible, and maintainable
  • Imperative programming is where we define what actually happens behind the scenes. It determines if the software actually lives up to it's responsibilities. This paradigm governs reliability.
  • Functional programming concepts urge us to limit side-effects because it improves maintainability.
  • Object-oriented programming is how we define the relationships between our modules, manage dependencies and encapsulate business logic. When we excell here, our software is supple, declarative, and flexible to the guaranteed changes that are sure to occur in a project's lifetime.

1 - In Fowler's Patterns of Enterprise Application Architecture, using a Transaction Script (Fowler - PoEAA)

2 - Supple Design is a concept from Domain-Driven Design where "Complex logic is encapsulated, side effects are minimized and suppled up, and dependencies are minimized". https://www.codingblocks.net/podcast/supple-design/

3 - See Scott Wlaschin's book on Domain Modeling with F#.



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About the author

Khalil Stemmler,
Software Essentialist ⚡

I'm Khalil. I turn code-first developers into confident crafters without having to buy, read & digest hundreds of complex programming books. Using Software Essentialism, my philosophy of software design, I coach developers through boredom, impostor syndrome, and a lack of direction to master software design and architecture. Mastery though, is not the end goal. It is merely a step towards your Inward Pull.



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